Blood Remnants the final cut

here is the final cut of our film, created for our second year fmp, i think i speak for the whole group when i say we are proud of what we have created.

Final Cut of the 2nd Year Film Blood Remnants from Joe Sargent on Vimeo.

Eirek Havard Textured Turnaround

Untitled from Matt Aldridge on Vimeo.




by Matt Aldridge

Wolf Turn around

This is a turnaround of my wolf character for the film Blood Remnants

(a revised version coming soon)

Wolf Turn around for my second year film from Joe Sargent on Vimeo.



joe

asset showreel






Here are a few images of the assets I created for the game.


by Daniel Grandpierre

Vampire turnaround

Hers is the turnaround for the vampire bat that I created.

Character turnaround from Daniel Grandpierre on Vimeo.

Environment_updates

I fixed up the wolf and the renders for the final segmants of the film, much much happier with it all now.

Joe_Sargent




Stave Church

Here a few renders of the stave church used in the final film, overall im pleased with the way the chuch turned out, I think the roof textures need a little work still, but other than that im pretty happy with it

Joe



BIG BAD WOLF

Here are a couple of renders of the final Wolf that we used in the Trailer for Blood_remnants, I would of like to of kept improving it but due to other work needing to be done, I left him to late and used him as he is. I am however pleased with his teeth :D

Joe

Vampire woman









Had to make this entire thing in one day. Box modelled it, zbrushed it and painted it in Zbrush then made a simple rig to allow her to move against the rope



Matt Aldridge

Eirek Havard untextured turnaround

All that remains to do is a fine detail normal map, diffuse map and spec map:

Game trailer character untextured from Matt Aldridge on Vimeo.




Matt Aldridge

Crysis level ingame shots





Here are a few shots of the village game level and also the vampire bat creature.

Daniel Grandpierre.