Final Cut of the 2nd Year Film Blood Remnants from Joe Sargent on Vimeo.
Blood Remnants the final cut
here is the final cut of our film, created for our second year fmp, i think i speak for the whole group when i say we are proud of what we have created.
Wolf Turn around
This is a turnaround of my wolf character for the film Blood Remnants
(a revised version coming soon)
joe
(a revised version coming soon)
Wolf Turn around for my second year film from Joe Sargent on Vimeo.
joe
Vampire turnaround
Hers is the turnaround for the vampire bat that I created.
Character turnaround from Daniel Grandpierre on Vimeo.
Environment_updates
Stave Church
BIG BAD WOLF
Vampire woman
Eirek Havard untextured turnaround
All that remains to do is a fine detail normal map, diffuse map and spec map:
Matt Aldridge
Game trailer character untextured from Matt Aldridge on Vimeo.
Matt Aldridge
Crysis level ingame shots
Eirek's Zbrushing Commences
Environment work update
If I never see another rosary it'll be too soon
Euugghggghhhhhghghghghhhhhh. Done it. Was it worth it? No...
The beads hanging off his hat swing when he moves his head...or they will do as soon as he CAN move his head. The rest stay static...out of necessity really. It was hard to enough to position it all correctly without bringing shoddy physics engines into the bargain.
Matt Aldridge
Vampire Bat Diffuse texture Update
Eirek's Sword
Vampire Bat Diffuse texture
Eirek nearly finished basic modelling
Getting the crossbow attached to his back was a massive pain in the arse but I finally got a solution that works. The crossbow has a spike on it that fits into a loop on Eirek's sash. His coat is torn around the loop. This means he can very easily pull the crossbow into his hands. All his weapons are proving very bulky and cumbersome but then we never envisaged him moving too quickly or agiley anyway. You have to trade off between speed and firepower, and we chose firepower. The fact that the game is an FPS also supports this choice, as, with the exception of Mirror's Edge, FPS's don't really involve fast movement or gymnastics.
Matt Aldridge
Vampire Bat finished zbrush sculpture
HEre is the finished Sculpted zbrush character. I will upload the texture shots in due course as the character has uv issues that I am currently fixing and cleaning up.
Daniel Grandpierre.
Daniel Grandpierre.
Crossbow WIP
Started the crossbow today and am this far. The metal work on the top was particularly tricky and isn't complete enough to allow for a proper render, but I'm pleased so I'll post these wires.
In other news we have a new member who will be working on environment and assets and posting to this blog.
Matt Aldridge
Eirek's pistol
Here is Eirek's pistol as it stands before any Z Brushing. It's a cross between a flint-lock pistol and a volley gun. Because these types of guns took so long to reload, they were often given 2, 4 or even 7 barrels. I'm not sure if the barrels fired simulataneously or consecutively, but we're taking some artistic licence and saying that Eirek can fire 7 shots from each gun before having to reload. It will be a game mechanic that once he has emptied his pistols and crossbow, he will not be able to reload quickly, so every shot has to count and the hordes of vampires have to be despatched efficiently.
I find hard-edge modelling of this sort very difficult. Using crease edge and turbosmooth gets you only so far if you want to export to Z Brush but still keep low-poly base meshes, and chamfering the edges doesn't yield that much crispness and is a complex chore in itself.
Matt Aldridge
I find hard-edge modelling of this sort very difficult. Using crease edge and turbosmooth gets you only so far if you want to export to Z Brush but still keep low-poly base meshes, and chamfering the edges doesn't yield that much crispness and is a complex chore in itself.
Matt Aldridge
Vampire Bat Zbrush update
Eirek Havard Update
Simulation Tests
Taught myself very basic reactor rope in Max in order to make the various swingy bits Eirek has, such as the bible swinging on a rope around his waist, and the rosary beads hanging off the edge of his hat. Also included in this video is the early cloth test I did to see how his lower coat would work.
Simulated Animation Tests from Matt Aldridge on Vimeo.
And here is a picture of his face finished:
Matt Aldridge
Simulated Animation Tests from Matt Aldridge on Vimeo.
And here is a picture of his face finished:
Matt Aldridge
Matt's pics for "Show n' Tell"
Stave Church
Big Bad Wolf Updates
These a few hair tests for the pre rendered segmants of the trailer for the Blood Remnants crymod. Click to enlarge
The following are Sculting updates for the normal map for the BIG BAD WOLF for the trailer for the Blood Remnants Crymod :D
At the moment the surface detail is a bit superficial like a tatooe i need to bring it all out so it looks like muscle groups but its getting there.
The following are Sculting updates for the normal map for the BIG BAD WOLF for the trailer for the Blood Remnants Crymod :D
At the moment the surface detail is a bit superficial like a tatooe i need to bring it all out so it looks like muscle groups but its getting there.
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