Vampire Bat Zbrush update
Here is pretty much the finished product of the character. I will be adding another layer of detail to help define muscle strands, veins, scars etc and will then texture using zbrush.
Eirek Havard Update
Simulation Tests
Taught myself very basic reactor rope in Max in order to make the various swingy bits Eirek has, such as the bible swinging on a rope around his waist, and the rosary beads hanging off the edge of his hat. Also included in this video is the early cloth test I did to see how his lower coat would work.
Simulated Animation Tests from Matt Aldridge on Vimeo.
And here is a picture of his face finished:
Matt Aldridge
Simulated Animation Tests from Matt Aldridge on Vimeo.
And here is a picture of his face finished:
Matt Aldridge
Matt's pics for "Show n' Tell"
Stave Church
Big Bad Wolf Updates
These a few hair tests for the pre rendered segmants of the trailer for the Blood Remnants crymod. Click to enlarge
The following are Sculting updates for the normal map for the BIG BAD WOLF for the trailer for the Blood Remnants Crymod :D
At the moment the surface detail is a bit superficial like a tatooe i need to bring it all out so it looks like muscle groups but its getting there.
The following are Sculting updates for the normal map for the BIG BAD WOLF for the trailer for the Blood Remnants Crymod :D
At the moment the surface detail is a bit superficial like a tatooe i need to bring it all out so it looks like muscle groups but its getting there.
Vampire Bat Zbrush
Quick update on the Vampire Bat character, been working on the torso and back and I think its coming along pretty strong. The ribcage was giving me a few problems as it didnt look correct with the rest of the mesh so I sculpted in some detail between each rib to add more interest.
Daniel Grandpierre.
Eirek Havard has a coat...sort of
Eirek Progress
Here is a progress shot of Eirek, with wireframes. Some of the elements are turbosmoothed, but I do have all the low polys to make it all easier to unwrap and possibly rig. It's been a steep learning curve figuring out the best ways to create his armour but I think I've got it pretty sussed now. Can't do anything about the mistakes I've already made but I've learnt a lot and my workflow is improving.
Matt Aldridge
Matt Aldridge
Bat_Grey_Box
Updated Animatic
Blood remnants 3d pre vis from Joe Sargent on Vimeo.
This is the updated animatic for the Crymod Blood remnants, its alla little to fast and needs to be slowed down, all the action is there, but jus not slow enough
Current development on Eirek Havard
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