Eirek's Zbrushing Commences
Here's Eirek with a bit of zbrushing underway. The face will have additional texture as soon as I get a diffuse sorted for it, and the coat needs a lot further work. It needs more sculpting and the detail work is just a preliminary test.
Matt Aldridge
Environment work update
If I never see another rosary it'll be too soon
Euugghggghhhhhghghghghhhhhh. Done it. Was it worth it? No...
The beads hanging off his hat swing when he moves his head...or they will do as soon as he CAN move his head. The rest stay static...out of necessity really. It was hard to enough to position it all correctly without bringing shoddy physics engines into the bargain.
Matt Aldridge
Vampire Bat Diffuse texture Update
Eirek's Sword
Vampire Bat Diffuse texture
Eirek nearly finished basic modelling
Getting the crossbow attached to his back was a massive pain in the arse but I finally got a solution that works. The crossbow has a spike on it that fits into a loop on Eirek's sash. His coat is torn around the loop. This means he can very easily pull the crossbow into his hands. All his weapons are proving very bulky and cumbersome but then we never envisaged him moving too quickly or agiley anyway. You have to trade off between speed and firepower, and we chose firepower. The fact that the game is an FPS also supports this choice, as, with the exception of Mirror's Edge, FPS's don't really involve fast movement or gymnastics.
Matt Aldridge
Vampire Bat finished zbrush sculpture
HEre is the finished Sculpted zbrush character. I will upload the texture shots in due course as the character has uv issues that I am currently fixing and cleaning up.
Daniel Grandpierre.
Daniel Grandpierre.
Crossbow WIP
Started the crossbow today and am this far. The metal work on the top was particularly tricky and isn't complete enough to allow for a proper render, but I'm pleased so I'll post these wires.
In other news we have a new member who will be working on environment and assets and posting to this blog.
Matt Aldridge
Eirek's pistol
Here is Eirek's pistol as it stands before any Z Brushing. It's a cross between a flint-lock pistol and a volley gun. Because these types of guns took so long to reload, they were often given 2, 4 or even 7 barrels. I'm not sure if the barrels fired simulataneously or consecutively, but we're taking some artistic licence and saying that Eirek can fire 7 shots from each gun before having to reload. It will be a game mechanic that once he has emptied his pistols and crossbow, he will not be able to reload quickly, so every shot has to count and the hordes of vampires have to be despatched efficiently.
I find hard-edge modelling of this sort very difficult. Using crease edge and turbosmooth gets you only so far if you want to export to Z Brush but still keep low-poly base meshes, and chamfering the edges doesn't yield that much crispness and is a complex chore in itself.
Matt Aldridge
I find hard-edge modelling of this sort very difficult. Using crease edge and turbosmooth gets you only so far if you want to export to Z Brush but still keep low-poly base meshes, and chamfering the edges doesn't yield that much crispness and is a complex chore in itself.
Matt Aldridge
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