Final Cut of the 2nd Year Film Blood Remnants from Joe Sargent on Vimeo.
Blood Remnants the final cut
here is the final cut of our film, created for our second year fmp, i think i speak for the whole group when i say we are proud of what we have created.
Wolf Turn around
This is a turnaround of my wolf character for the film Blood Remnants
(a revised version coming soon)
joe
(a revised version coming soon)
Wolf Turn around for my second year film from Joe Sargent on Vimeo.
joe
Vampire turnaround
Hers is the turnaround for the vampire bat that I created.
Character turnaround from Daniel Grandpierre on Vimeo.
Environment_updates
Stave Church
BIG BAD WOLF
Vampire woman
Eirek Havard untextured turnaround
All that remains to do is a fine detail normal map, diffuse map and spec map:
Matt Aldridge
Game trailer character untextured from Matt Aldridge on Vimeo.
Matt Aldridge
Crysis level ingame shots
Eirek's Zbrushing Commences
Environment work update
If I never see another rosary it'll be too soon

Euugghggghhhhhghghghghhhhhh. Done it. Was it worth it? No...
The beads hanging off his hat swing when he moves his head...or they will do as soon as he CAN move his head. The rest stay static...out of necessity really. It was hard to enough to position it all correctly without bringing shoddy physics engines into the bargain.
Matt Aldridge
Vampire Bat Diffuse texture Update
Eirek's Sword
Vampire Bat Diffuse texture
Eirek nearly finished basic modelling




Getting the crossbow attached to his back was a massive pain in the arse but I finally got a solution that works. The crossbow has a spike on it that fits into a loop on Eirek's sash. His coat is torn around the loop. This means he can very easily pull the crossbow into his hands. All his weapons are proving very bulky and cumbersome but then we never envisaged him moving too quickly or agiley anyway. You have to trade off between speed and firepower, and we chose firepower. The fact that the game is an FPS also supports this choice, as, with the exception of Mirror's Edge, FPS's don't really involve fast movement or gymnastics.
Matt Aldridge
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