Vampire Bat Zbrush update


Here is pretty much the finished product of the character. I will be adding another layer of detail to help define muscle strands, veins, scars etc and will then texture using zbrush.

Eirek Havard Update

Added a lot of small details such as the rivets on his armour, the boot covers, the rags around his neck and hat, and a hell of a lot of straps. If I never make another strap it'll be too soon. Thank god for the FFD modifier.








Matt Aldridge

Simulation Tests

Taught myself very basic reactor rope in Max in order to make the various swingy bits Eirek has, such as the bible swinging on a rope around his waist, and the rosary beads hanging off the edge of his hat. Also included in this video is the early cloth test I did to see how his lower coat would work.


Simulated Animation Tests from Matt Aldridge on Vimeo.

And here is a picture of his face finished:





Matt Aldridge

Matt's pics for "Show n' Tell"







The base body of Eirek is complete, and once I have the head modelled and a few secondary assets fleshed out, I can start Z Brushing




Matt Aldridge

Stave Church

These are a couple of renders for the 'Stave' church building which the big bad wolf jumps down at the end of the trailers, for the Blood remnants Crymod, No textures as of yet jus models


Big Bad Wolf Updates

These a few hair tests for the pre rendered segmants of the trailer for the Blood Remnants crymod. Click to enlarge




The following are Sculting updates for the normal map for the BIG BAD WOLF for the trailer for the Blood Remnants Crymod :D
At the moment the surface detail is a bit superficial like a tatooe i need to bring it all out so it looks like muscle groups but its getting there.








Vampire Bat Zbrush



Quick update on the Vampire Bat character, been working on the torso and back and I think its coming along pretty strong. The ribcage was giving me a few problems as it didnt look correct with the rest of the mesh so I sculpted in some detail between each rib to add more interest.

Daniel Grandpierre.

Eirek Havard has a coat...sort of

Just some progress shots of the coat. This part has been a bit of a bitch to model because of the overlapping lapels but it's looking spiffy





Threw in an AO pass for good measure, just 'coz they look cooool. Also made a rudimentary light set-up



Matt Aldridge

Eirek Progress

Here is a progress shot of Eirek, with wireframes. Some of the elements are turbosmoothed, but I do have all the low polys to make it all easier to unwrap and possibly rig. It's been a steep learning curve figuring out the best ways to create his armour but I think I've got it pretty sussed now. Can't do anything about the mistakes I've already made but I've learnt a lot and my workflow is improving.






Matt Aldridge

Moonlight test


Quick Light setup for pre-rendered environment scenes.

Daniel Grandpierre.

Big Bad Wolf Base Mesh

Big Bad wolf Base Mesh, for the Game trailer for the Crymod 'Blood Remnants'




Bat_Grey_Box




These are the Final grey box base meshes for the Vampire creature in the final Game trailer for the Crymod Blood Remnants.

Daniel Grandpierre.

Updated Animatic


Blood remnants 3d pre vis from Joe Sargent on Vimeo.

This is the updated animatic for the Crymod Blood remnants, its alla little to fast and needs to be slowed down, all the action is there, but jus not slow enough

Current development on Eirek Havard




My current work on the main character of this game for the fully rendered scenes of our game trailer for the Blood Remnants Crymod. 7,244 polys so far, lucky it's not going in the game engine!



Matt Aldridge